Dec 06, 2007, 02:21 PM // 14:21
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#21
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Ascalonian Squire
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The second one!
Dismiss is from NF, right?
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Dec 06, 2007, 10:30 PM // 22:30
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#22
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Academy Page
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Quote:
Originally Posted by Pure Trex
I currently only have factions and Proph.
[skill]endure pain[/skill][skill]healing signet[/skill][skill]balanced stance[/skill][skill]"shields up!"[/skill][skill]purge conditions[/skill][skill]defensive stance[/skill][skill]sprint[/skill][skill]"charge!"[/skill] (but they have made a mistake with charge its actually 33% faster incase some didnt know XD)
Str - 12 + 1
Tac - 12 + 2
Any ways to improve would be great thanks.
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Loose Defensive Stance. It ends the second you do anything else, and a good runner needs to have his options open at all times. Add in
[skill]Remove Hex[/skill]
"Shields Up!" is great for the ToA run. Makes it a breeze actually. But then again if you have "I am Unstoppable!" that works even better when you get EotN. SU! isn't needed much elsewhere. So if you're not running to ToA from Hot Springs, use
[skill]Holy Veil[/skill]
This works even when doing the Yak's run.
I also highly recommend using
[skill]"I will survive!"[/skill]
as this combats condition degen like bleeding/poison/disease without forcing you to stop, allowing you to break aggro quicker. Plus if you get hit with conditions that don't cause degen, it gives you free regen that.. once again doesn't require you to stop.
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Dec 06, 2007, 10:50 PM // 22:50
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#23
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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The biggest worry in runnin is crip. but other than that your build looks fine was the prot monk skill that removes conditions on you the touch one factions or nightfall. Thats a good one if you have it.
if you lose the shields up and defensive stance and just use a stance shield or a enchanted shield you will run fine
Instead use remove hex and holy vale for dealing with hex heavy areas
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Dec 07, 2007, 08:45 PM // 20:45
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#24
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Frost Gate Guardian
Join Date: Feb 2007
Profession: W/R
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Quote:
Originally Posted by Stormlord Alex
8 recharge > 12 recharge.
The damage from Smite is moot, Remove Hex has it beat.
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the 2 sec cast of remove hex can be deadly if new to running. Smite hex is pretty safe removal, since its almost instacast
EDIT: Nvm didn't see till now that they changed cast time for Remove hex, So ya Remove Hex and Holy vail are ur best bet for hex removal. For condition removal Purge Conditions is fine.
Last edited by majiger; Dec 07, 2007 at 08:49 PM // 20:49..
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Dec 07, 2007, 11:17 PM // 23:17
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#25
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Sandokap
It all depends where you want to run.
For Desert missions all you need is [skill]Sprint[/skill]. Add [skill]Charge[/skill] to keep running 24/7, but it's not even necessary.
To run Droknar's it's all another story, you need a dedicated build but much more than this you have to be experienced and skilled.
Anyway it would be something like (it's at least 1 year I don't do it, so I don't remember well)
[skill]Sprint[/skill] [skill]Balanced Stance[/skill] [skill]"Charge!"[/skill] [skill]Healing Signet[/skill] [skill]Endure Pain[/skill] [skill]Mend Condition[/skill] [skill]Holy Veil[/skill] [skill]Purge Conditions[/skill]
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Make it similar to this one and just change mend condition to remove hex all points in tactics and strength.
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